-What was the biggest problem you encountered? How did you solve it?
The cannon had difficulty launching. We decided to make it a flick cannon to make the accuracy better. Also because of the time-restraint it was hard to complete the project fully. We worked extra fast and completed the project as much as we could.
-When did you get your biggest "AH HA" idea? What was it?
When we decided to make the cannon a flick cannon instead of a slingshot mechanism. We had 30 minutes left and kevin had his ah ha moment with the cannon.
-Who in your group resisted new ideas the most and why?
Armando resisted a lot of the ideas. He just didn't think our ideas were any good when they ended up being quite good.
-What doubts did YOU have about the project and how did you overcome those doubts?
If we would finish in time and the game came together well. We worked fast and efficiently and it fit together very well.
-Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
Kevin and Austin were both the "devils adcocate". We both quistened if our ideas would come together and agreed on the best way to put it together.
-What did you learn about yourself, teamwork, and the design process?
